I using Win ME, GeForce 2. My code looks like this, since I add the
ignore repaint suggested:
frame.setIgnoreRepaint(true);
frame.setUndecorated(true);
device.setFullScreenWindow(frame);
device.setDisplayMode(
new DisplayMode(
(int) getScreenSize().getWidth(),
(int) getScreenSize().getHeight(),
getColorDepth(),
getRefreshRate()));
Unfortunatly it still doesnt work.
Kev
trz wrote:
> Kevin Glass wrote:
>
>> Thanks to Jeremy's demo, I now have my application running in full
>> screen mode. However, I find that PickCanvas fails to report any pick
>> results in this mode? Has anyone else experienced this/knows a fix?
>>
>> I couldn't see any reported bugs on the parade or old posts.
>>
>> Any help appreciated,
>
>
> Hi, I use this code for the window
>
> dev = config.getDevice();
> setUndecorated(true);
> setIgnoreRepaint(true);
> //setSize(w, h);
> dev.setFullScreenWindow(this);
>
> and pickCanvas/pickTool works fine (jdk1.4/j3d 1.3 beta1/linux,
> jdk1.4/j3d 1.3 beta2/win2k).
> On linux full screen is not real exclusive mode, just full screen. Under
> win I don't know what kind of full screen you get with this code, but I
> was told picking worked.
> I call this code after the SceneGraph has been built and compiled.
>
> If the canvas is not visible I wasn't able to get picking working.
>
>
> Bye
>
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