Set up bidirectional lighting using PolygonAttributes. See chapter 6 of the Java3D tutorial.
PolygonAttributes polyAttrib = new PolygonAttributes(); polyAttrib.setCullFace(PolygonAttributes.CULL_NONE); polyAttrib.setBackFaceNormalFlip(true); // bidirectional lighting materialAppear.setPolygonAttributes(polyAttrib); portsacero wrote: > Hello, is there some way to make visible the 2 faces of a triangle > defined by three vertex in the TriangleArray? > > I wouldn't like to use 6 vertex to do that. > > Thanks! > > > _________________________________________________________ > Do You Yahoo!? > Get your free @yahoo.com address at http://mail.yahoo.com > > > =========================================================================== > To unsubscribe, send email to [EMAIL PROTECTED] and include in the body > of the message "signoff JAVA3D-INTEREST". For general help, send email to > [EMAIL PROTECTED] and include in the body of the message "help". > > . > -- /*---------------------------------------------------------*\ | =========== Mattijs Janssens | | \\ / Development Engineer | | \\ / | | \\ / Nabla Ltd. | | \\ / The Mews, Picketts Lodge | | \\/ Picketts Lane, Salfords, | | F ield Surrey RH1 5RG. | | O peration Tel: +44 (0)1293 821272 | | A nd Email: [EMAIL PROTECTED] | | M anipulation URL: http://www.Nabla.co.uk | \*---------------------------------------------------------*/ =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".