Thank you, Russell!
It works nicely! I also found couple of good examples in java 3d tutorial.



At 09:51 AM 6/14/2002 -0700, you wrote:
>Save your image to a file type that supports transparency ( .gif or .png ) -
>set the area you want to see the background through as transparent, and then
>try texture mapping with that image.  Here's a snippet of code which might
>help.
>
>BufferedImage dest;
>...
>ImageComponent2D ic = new ImageComponent2D(ImageComponent2D.FORMAT_RGBA,
>dest );
>Texture2D t = new Texture2D(Texture.BASE_LEVEL, Texture.RGBA, ic.getWidth(),
>ic.getHeight());
>t.setImage(0, ic);
>t.setMinFilter( t.NICEST );
>t.setMagFilter( t.NICEST );
>
>TextureAttributes ta = new TextureAttributes();
>ta.setTextureMode( ta.MODULATE );
>ta.setTextureBlendColor( 1.0f, 1.0f, 1.0f, 0.0f );
>
>
>--russell
>----- Original Message -----
>From: "Lan Wu-Cavener" <[EMAIL PROTECTED]>
>To: <[EMAIL PROTECTED]>
>Sent: Friday, June 14, 2002 8:25 AM
>Subject: [JAVA3D] texture mapping using image with black background
>
>
> > Hi, all:
> >
> > I have  a simple question. I am using a tree image (jpg file) with black
> > background to do texure mapping. How can I make the black background color
> > change to my current background color which is light blue(sky color)?
> >
> > I have noticed that all the texture mapping I found are using the exact
> > image. Could anyone please help me out here?
> >
> > Thanks in advance!
> >
> > Lan Wu-Cavener
> > Dept. of Landscape Architecture
> >
> >
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> > [EMAIL PROTECTED] and include in the body of the message "help".
> >
>
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>[EMAIL PROTECTED] and include in the body of the message "help".

Lan Wu-Cavener
Dept. of Landscape Architecture

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