Hi everyone, I am trying to see sections of a terrain like a loaf of bread divided in several slices.
I am getting the BoundingSphere, positioning the View Platform Transform and the front and back clip distances from the view point using VIRTUAL_EYE. It seems that it is positioning the view point right, and clipping distances are right, but the scene goes back to the first image of the first slice. I change the slice, see it just while I have a message box popped up ( JOptionPane.showConfirmDialog ) and then it goes back to show the first slice. I made the view to repaint() for every time I change the view point, back and fron clip distances, but still it keeps doing that. I was using OrbitBehavior but deactivated, thinking that was the one putting back the view platform, but still the same situation. Is there a more efficient way of doing a across section? Is there a minimum ration back/front clipping planes? Are decimals OK? Any suggestions or code example would be very appreciated, Paula Sanchez [EMAIL PROTECTED] The fear of God is the beginning of knowledge. St. Ivo =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
