Hi everyone,

I am trying to see sections of a terrain like a loaf of bread divided in
several slices.

I am getting the BoundingSphere, positioning the View Platform Transform
and the front and back clip distances from the view point using
VIRTUAL_EYE.

It seems that it is positioning the view point right, and clipping
distances are right, but the scene goes back to the first image of the
first slice.  I change the slice, see it just while I have a message box
popped up ( JOptionPane.showConfirmDialog ) and then it goes back to show
the first slice.

I made the view to repaint() for every time I change the view point, back
and fron clip distances, but still it keeps doing that.

I was using OrbitBehavior but deactivated, thinking that was the one
putting back the view platform, but still the same situation.

Is there a more efficient way of doing a across section?

Is there a minimum ration back/front clipping planes?  Are decimals OK?

Any suggestions or code example would be very appreciated,

Paula Sanchez
[EMAIL PROTECTED]

The fear of God is the beginning of knowledge.  St. Ivo

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