Is there any easy way to find the point(s) at which a ray intersects a large TriangleArray/TriangleStripArray?
I fell back to breaking my huge terrain into individual triangles, but this is all kinds of slow, and doesn't look so good. any other suggestions? thanks zak =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".