Zaki Alam wrote: >Is there any easy way to find the point(s) at which a ray intersects a >large >TriangleArray/TriangleStripArray? > Yes there are.
If you go to the e-mail archive for this list and search for pick intersection, you should find several interesting mail describing how to do this. look at: http://archives.java.sun.com/archives/java3d-interest.html >I fell back to breaking my huge terrain into individual triangles, but this >is all kinds of slow, and doesn't look so good. > >any other suggestions? > The simplest solution, but not the fastest, is to use sun's picking utilities under com.sun.j3d.utils.picking ... Best Regards, Roger Berggren =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".