Zaki Alam wrote:

>Is there any easy way to find the point(s) at which a ray intersects a
>large
>TriangleArray/TriangleStripArray?
>
Yes there are.

If you go to the e-mail archive for this list and search for pick
intersection,
you should find several interesting mail describing how to do this.

look at: http://archives.java.sun.com/archives/java3d-interest.html

>I fell back to breaking my huge terrain into individual triangles, but this
>is all kinds of slow, and doesn't look so good.
>
>any other suggestions?
>
The simplest solution, but not the fastest, is to use sun's picking
utilities under com.sun.j3d.utils.picking ...

Best Regards,

Roger Berggren

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