I'm having some annoying problems with screen flickering with java3d when
running with the opengl bindings on windows - some machines are experiencing
large amounts of flickering, while others have none.  This has occurred with
the 1.3 betas and before with 1.2.  The DirectX bindings work without
flickering, but aren't suitable because of other issues ( out of video
memory errors when the canvas is enlarged ).

I've initialized my canvas with a GraphicsConfigTemplate3D that requires
double buffering, and have set double buffering to enabled on the canvas,
but it doesn't seem to have any effect.  Other (native) opengl applications
on these machines run without any issues.  The canvas resides in a JFrame -
could it be possible that is what is causing the problems?

Any suggestions on how to get rid of this?

--russell

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