I'm having some annoying problems with screen flickering with java3d when running with the opengl bindings on windows - some machines are experiencing large amounts of flickering, while others have none. This has occurred with the 1.3 betas and before with 1.2. The DirectX bindings work without flickering, but aren't suitable because of other issues ( out of video memory errors when the canvas is enlarged ).
I've initialized my canvas with a GraphicsConfigTemplate3D that requires double buffering, and have set double buffering to enabled on the canvas, but it doesn't seem to have any effect. Other (native) opengl applications on these machines run without any issues. The canvas resides in a JFrame - could it be possible that is what is causing the problems? Any suggestions on how to get rid of this? --russell =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".