I might have experienced something like this when I was updated, or repainting, the application. Make sure you repaint the canvas view and not the canvas or frame -- mCanvas.getView().repaint().
But this wouldn't explain the lack of screen flickering under the DirectX binding... Sean > -----Original Message----- > From: Russell Power [mailto:[EMAIL PROTECTED]] > Sent: Thursday, June 20, 2002 11:58 AM > To: [EMAIL PROTECTED] > Subject: [JAVA3D] Screen Flicker OpenGL/Windows > > > I'm having some annoying problems with screen flickering with > java3d when > running with the opengl bindings on windows - some machines > are experiencing > large amounts of flickering, while others have none. This > has occurred with > the 1.3 betas and before with 1.2. The DirectX bindings work without > flickering, but aren't suitable because of other issues ( out of video > memory errors when the canvas is enlarged ). > > I've initialized my canvas with a GraphicsConfigTemplate3D > that requires > double buffering, and have set double buffering to enabled on > the canvas, > but it doesn't seem to have any effect. Other (native) > opengl applications > on these machines run without any issues. The canvas resides > in a JFrame - > could it be possible that is what is causing the problems? > > Any suggestions on how to get rid of this? > > --russell > > ============================================================== > ============= > To unsubscribe, send email to [EMAIL PROTECTED] and > include in the body > of the message "signoff JAVA3D-INTEREST". For general help, > send email to > [EMAIL PROTECTED] and include in the body of the message "help". > ==========================================================================To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".