I might have experienced something like this when I was updated, or repainting, the 
application. Make sure you repaint the canvas view and not the canvas or frame -- 
mCanvas.getView().repaint().

But this wouldn't explain the lack of screen flickering under the DirectX binding...

Sean

> -----Original Message-----
> From: Russell Power [mailto:[EMAIL PROTECTED]]
> Sent: Thursday, June 20, 2002 11:58 AM
> To: [EMAIL PROTECTED]
> Subject: [JAVA3D] Screen Flicker OpenGL/Windows
> 
> 
> I'm having some annoying problems with screen flickering with 
> java3d when
> running with the opengl bindings on windows - some machines 
> are experiencing
> large amounts of flickering, while others have none.  This 
> has occurred with
> the 1.3 betas and before with 1.2.  The DirectX bindings work without
> flickering, but aren't suitable because of other issues ( out of video
> memory errors when the canvas is enlarged ).
> 
> I've initialized my canvas with a GraphicsConfigTemplate3D 
> that requires
> double buffering, and have set double buffering to enabled on 
> the canvas,
> but it doesn't seem to have any effect.  Other (native) 
> opengl applications
> on these machines run without any issues.  The canvas resides 
> in a JFrame -
> could it be possible that is what is causing the problems?
> 
> Any suggestions on how to get rid of this?
> 
> --russell
> 
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