Sir: I am not sure that you are correctly diagnosing the problem. Probably, it is simply taking a long time to render each frame. If you have a high frame rate and motion /change from frame to frame that is small, then animation will appear smooth. If a lot is changing between frames, then animation will appear jerky.
My suggestions: 1) check your frame rate - you want to see 30+ frames/sec; 40-50 would be better 2) "objects are updating every 50 ms"? how much are they changing? This is 20 updates/second which is slow enough that it will appear jerky if scene objects are moving more than a pixel or two each update. Jim At 03:16 PM 6/20/2002 -0500, you wrote: >I have 3 canvas' of the same universe, and objects are updating every 50ms. >There is alot of jerking going on, >and want it to smooth out. Is there any way I can stop the painting of the >canvas until all of the transformations >are done, and then repaint? > >I am trying to achieve a smooth motion of my scene. Has anyone done these >types of scenes that update very frequently, >but achieve smooth animation? > > >thanks, >zak > >=========================================================================== >To unsubscribe, send email to [EMAIL PROTECTED] and include in the body >of the message "signoff JAVA3D-INTEREST". For general help, send email to >[EMAIL PROTECTED] and include in the body of the message "help". =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".