I just switched from using a large TriangleArray to a QuadArray and I'm
getting blue-screened on WinXP/j3d 1.3b1/direct3d8.1/nvidia gforce2mx
(latest drivers).  I'm aware that older direct3d versions don't support
quadarrays, but I assumed that I'd just get software rendering.

... works fine under linux ...

anyone else have this problem?

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