Hi Zaki, >Date: Sun, 23 Jun 2002 00:17:57 -0400 >From: Zaki Alam <[EMAIL PROTECTED]> >Subject: [JAVA3D] quad array = blue screen?!?! >To: [EMAIL PROTECTED] >MIME-version: 1.0 >X-MIMEOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 >Content-transfer-encoding: 7bit >X-Priority: 3 >X-MSMail-priority: Normal >Delivered-to: [EMAIL PROTECTED] > >I just switched from using a large TriangleArray to a QuadArray and I'm >getting blue-screened on WinXP/j3d 1.3b1/direct3d8.1/nvidia gforce2mx >(latest drivers). I'm aware that older direct3d versions don't support >quadarrays, but I assumed that I'd just get software rendering. >
Older direct3d version supports QuadArray but just run slower (still use hardware rendering). If this is reproducible in v1.3 beta2, please send us a test program to investigate. Note that v1.3 will out soon which fix bug 4661574 - D3D: setValidVertexCount on byRef quad array is not working right >... works fine under linux ... > >anyone else have this problem? > - Kelvin ------------------ Java 3D Team Sun Microsystems Inc. =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".