Hi Zaki,

>Date: Sun, 23 Jun 2002 00:17:57 -0400
>From: Zaki Alam <[EMAIL PROTECTED]>
>Subject: [JAVA3D] quad array = blue screen?!?!
>To: [EMAIL PROTECTED]
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>I just switched from using a large TriangleArray to a QuadArray and I'm
>getting blue-screened on WinXP/j3d 1.3b1/direct3d8.1/nvidia gforce2mx
>(latest drivers).  I'm aware that older direct3d versions don't support
>quadarrays, but I assumed that I'd just get software rendering.
>

Older direct3d version supports QuadArray but just run slower (still
use hardware rendering). If this is reproducible in v1.3 beta2,
please send us a test program to investigate. Note that v1.3
will out soon which fix bug

4661574 - D3D: setValidVertexCount on byRef quad array is not working right

>... works fine under linux ...
>
>anyone else have this problem?
>

- Kelvin
------------------
Java 3D Team
Sun Microsystems Inc.

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