Hi David

> 1. Use an ordered group
> 2. Have two versions of your geometry
> 3. The first one should be LINE mode
> 4. The second version should be FILL mode and CULL_NONE
>
> The idea here is that the only part of the zbuffer which will get set in the
> first pass is for all the edges of the lines.  The second pass will have
> zbuffer fighting and I assume that the lines will win when they should
> (closest to view), but be covered where they should (hidden line removal)

This has two flawbacks:

1. You will most likely get only the sillhouette lines (I'm not sure
   if Robert wants that)

2. In my experience I noticed that the lines would more likely lose.
   So it's better to draw first the filled and than the lines and increase
   the line width a bit

EOF,
 J.D.

--
Explore SRT with the help of Java3D
(http://wwwvis.informatik.uni-stuttgart.de/relativity/minkowski)
(http://www.antiflash.net/java3d/relativity (mirror)

===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST".  For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".

Reply via email to