Hi David > 1. Use an ordered group > 2. Have two versions of your geometry > 3. The first one should be LINE mode > 4. The second version should be FILL mode and CULL_NONE > > The idea here is that the only part of the zbuffer which will get set in the > first pass is for all the edges of the lines. The second pass will have > zbuffer fighting and I assume that the lines will win when they should > (closest to view), but be covered where they should (hidden line removal)
This has two flawbacks: 1. You will most likely get only the sillhouette lines (I'm not sure if Robert wants that) 2. In my experience I noticed that the lines would more likely lose. So it's better to draw first the filled and than the lines and increase the line width a bit EOF, J.D. -- Explore SRT with the help of Java3D (http://wwwvis.informatik.uni-stuttgart.de/relativity/minkowski) (http://www.antiflash.net/java3d/relativity (mirror) =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".