A while ago I posted that I was seeing PickCanvas failures in full
screen mode. I've just found out what the problem was. I'm using the
PickCanvas to position components on my overlay. Each component is a
quad that sits on a plane.

In windowed mode that plane sits at -0.6 on Z from the view. In full
screen mode it turns out that -0.6 is behind the player and hence I kept
getting no results. I'm a little confused as to why this changed since
the resolution in both modes is the same. I also wondered if someone out
there knew how I could find out the distance of the viewing "plate"?

Anyway, thanks to all those that sent responses,

Kev

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