I agree absolutely with this opinion. I have been trying for more than 20 years of 
programing to follow this idea but I don't understand why is so dificult to explain 
and to do. 
I think that the best way to expand the use of Java3d is to keep it simple to use for 
everyone and not to transform it in a tool only for "gurus". 
If not, the future of Java3D will be the same of a number of previous visulization 
tools, with a active life of 4 years aprox.

Rafael.
(software bricklayer :-)

-----Mensaje original-----
De: Michael P. McCutcheon [mailto:[EMAIL PROTECTED]]
Enviado el: miércoles, 03 de julio de 2002 6:59
Para: [EMAIL PROTECTED]
Asunto: [JAVA3D] Java3D Team...keep it simple


I just wanted to voice my opinion on something that I have been seeing
here and at javagaming.org.  It seems that everyone is screaming for low
level access, bypassing all of the scene graph stuff.  I have heard that
in the next version of Java3D, there is going to be this low level access.

However, I hope that all of the high level scene graph stuff is still
fully supported.  I'm no math programmer, (and not much of a 3D
programmer either), but with Java 3D I feel empowered...I can make cool
things without being a hardcore 3D programmer.  I'm really excitied when
I can make something neat or interesting without having a degree in math.

Anyway, I'm just a little confused why all these folks who want to use
all of this low level stuff don't just use OpenGL (gljava?)  Anyway,
here's hoping that Java3D stays easy to use in future versions.

Oh, and thanks for the cool API.  My buddy is a windows direct X
programmer, and he had to re-invent half of the stuff that is already in
java3D!

Mike

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