You could relate it to the extensions mechanism in OpenGL as it stands. It means as new features come out the time it takes to abstract the new functionality in the API doesn't stop people using it. In Java 3D this would be the missing piece, meaning the Java 3D programmers could access everything available to the OpenGL/Direct X counterparts, while still harnessing the great stuff thats provided by the existing API.
Kev
Schäfer, Peter wrote:
[EMAIL PROTECTED]">well, I don't see a reason why exposing parts of the low level API should
make Java3D harder to use.
after all, you don't HAVE TO use it.
If you're content with the high level API - fine !
-- Peter-----Original Message-----
From: Pereira Sieso, Rafael [mailto:[EMAIL PROTECTED]]
Sent: Mittwoch, 3. Juli 2002 09:49
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] Java3D Team...keep it simple
I agree absolutely with this opinion. I have been trying for
more than 20 years of programing to follow this idea but I
don't understand why is so dificult to explain and to do.
I think that the best way to expand the use of Java3d is to
keep it simple to use for everyone and not to transform it in
a tool only for "gurus".
If not, the future of Java3D will be the same of a number of
previous visulization tools, with a active life of 4 years aprox.
Rafael.
(software bricklayer :-)
-----Mensaje original-----
De: Michael P. McCutcheon [mailto:[EMAIL PROTECTED]]
Enviado el: miércoles, 03 de julio de 2002 6:59
Para: [EMAIL PROTECTED]
Asunto: [JAVA3D] Java3D Team...keep it simple
I just wanted to voice my opinion on something that I have been seeing
here and at javagaming.org. It seems that everyone is
screaming for low
level access, bypassing all of the scene graph stuff. I have
heard that
in the next version of Java3D, there is going to be this low
level access.
However, I hope that all of the high level scene graph stuff is still
fully supported. I'm no math programmer, (and not much of a 3D
programmer either), but with Java 3D I feel empowered...I can
make cool
things without being a hardcore 3D programmer. I'm really
excitied when
I can make something neat or interesting wit hout having a
degree in math.
Anyway, I'm just a little confused why all these folks who want to use
all of this low level stuff don't just use OpenGL (gljava?) Anyway,
here's hoping that Java3D stays easy to use in future versions.
Oh, and thanks for the cool API. My buddy is a windows direct X
programmer, and he had to re-invent half of the stuff that is
already in
java3D!
Mike
==============================================================
=============
To unsubscribe, send email to [EMAIL PROTECTED] and
include in the body
of the message "signoff JAVA3D-INTEREST". For general help,
send email to
[EMAIL PROTECTED] and include in the body of the message "help".
==============================================================
============To unsubscribe, send email to
[EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST". For general help,
send email to
[EMAIL PROTECTED] and include in the body of the message "help".
=========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST". For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".