Hello,
I build a rotation matrix from the 3 rotation angles ( Rotation around X axis, rotation around Y axis and rotation around Z axis).
I want to know if it is possible to retreive those angle from a rotation matrix ( the other way arround ) ?
Thank you all,
Vincent St-Amour
Montreal.
Here is how I build my matrix from the 3 rotation angles :
//- -------
Matrix4d lRotX = new Matrix4d();
lRotX.setIdentity();
lRotX.rotX( (float) Math.toRadians( X_Angle_Value ) );
//- -------
Matrix4d lRotY = new Matrix4d();
lRotY.setIdentity();
lRotY.rotY( (float) Math.toRadians( Y_Angle_Value ) );
//- -------
Matrix4d lRotZ = new Matrix4d();
lRotZ.setIdentity();
lRotZ.rotZ( (float) Math.toRadians( Z_Angle_Value ) );
//- -------
Matrix4d lResult = new Matrix4d();
lResult.setIdentity();lResult.mul( lRotX );
lResult.mul( lRotY );
lResult.mul( lRotZ );
