Hi all my problem: I want to compute the exterior normals for each triangle of a non convex shape
I use a geometryInfo(Polygon array) then a triangulate it then recomputeIndice() so i've got a geometryInfo (TriangleArray) i try to use the normalGenerator but all "vertex normals" seem to be oriented "in" or "out" (unhomogen) is there a solution to get my exterior Normal with this class??? else i must compute it manualy : in the coordinatesIndice tab i've got some connection information each triplex discrible a triangle, (vertices specified with a counter-clockwise winding) how can i get some connection information between triangles???(each triplex) how this tab is organized? thanks for your advices Kindest regards Renaud ___________________________________________________________ Do You Yahoo!? -- Une adresse @yahoo.fr gratuite et en fran�ais ! Yahoo! Mail : http://fr.mail.yahoo.com =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
