Hi Sean, The following bug may be related:
4707919 - D3D: crash when QuadArray vertex count > 43690 If it is not applicable in your case, please send us a test case and we'll take a look to fix this in the next release. Thanks. - Kelvin ---------------- Java 3D Team Sun Microsystems Inc. >Date: Mon, 15 Jul 2002 20:22:10 -0700 >From: Sean Sylvis <[EMAIL PROTECTED]> >Subject: [JAVA3D] J3D.dll Exception >To: [EMAIL PROTECTED] >MIME-version: 1.0 >X-MIMEOLE: Produced By Microsoft Exchange V6.0.5762.3 >Content-class: urn:content-classes:message >Delivered-to: [EMAIL PROTECTED] >Thread-topic: J3D.dll Exception >Thread-index: AcIsd/iPr0IayulPSMeHA8Ic69oDGA== >X-MS-Has-Attach: yes >X-MS-TNEF-Correlator: > > >I am running Java3D 1.3 DirectX. > >Has anyone experienced an exception in the J3D.dll similar to the attached? > >My application is modifying the scene graph -- removing branches, adding new branches, and creating new geometry. When the application is running quickly -- removing a subbranch, create new geometry (i.e. a Cylinder), and add branch with geometry to scene graph every second -- this exception gets thrown. > >Sound familiar to anyone? > >Sean =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".