No, I don't think so. The geometry I am creating is only Cylinders (from the 
com.sun.j3d.utils.geometry package), which I think uses GeomBuffer QuadStrips that are 
turned into a TriangleStripArray.

I will send a test case as soon as I am able to create one (although creating one will 
probably give a solution for the exception).

Thanks,

Sean


> -----Original Message-----
> From: Kelvin Chung [mailto:[EMAIL PROTECTED]]
> Sent: Tuesday, July 16, 2002 10:50 AM
> To: [EMAIL PROTECTED]
> Subject: Re: [JAVA3D] J3D.dll Exception
> 
> 
> Hi Sean,
> 
>    The following bug may be related:
> 
>     4707919 -  D3D: crash when QuadArray vertex count > 43690
> 
> If it is not applicable in your case, please send us a test
> case and we'll take a look to fix this in the next release.
> 
> Thanks.
> 
> - Kelvin
> ----------------
> Java 3D Team
> Sun Microsystems Inc.
> 
> >Date: Mon, 15 Jul 2002 20:22:10 -0700
> >From: Sean Sylvis <[EMAIL PROTECTED]>
> >Subject: [JAVA3D] J3D.dll Exception
> >To: [EMAIL PROTECTED]
> >MIME-version: 1.0
> >X-MIMEOLE: Produced By Microsoft Exchange V6.0.5762.3
> >Content-class: urn:content-classes:message
> >Delivered-to: [EMAIL PROTECTED]
> >Thread-topic: J3D.dll Exception
> >Thread-index: AcIsd/iPr0IayulPSMeHA8Ic69oDGA==
> >X-MS-Has-Attach: yes
> >X-MS-TNEF-Correlator:
> >
> >
> >I am running Java3D 1.3 DirectX.
> >
> >Has anyone experienced an exception in the J3D.dll similar 
> to the attached?
> >
> >My application is modifying the scene graph -- removing 
> branches, adding new
> branches, and creating new geometry. When the application is 
> running quickly --
> removing a subbranch, create new geometry (i.e. a Cylinder), 
> and add branch with
> geometry to scene graph every second -- this exception gets thrown.
> >
> >Sound familiar to anyone?
> >
> >Sean
> 
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