Hi Justin

> I'm trying to develop a texture-based solution for the VRML Text node.
> To do this, I'm creating alpha-only textures to act as a "stencil" over
> the geometry as the spec requires that the text be both lit with
> material colours and textured (including possibly multi-texturing).
> While I can get basic RGBA textures working fine, as soon as I swap the
> texture to Texture.ALPHA I end up seeing nothing. Here's my rough code:
I experienced the same problem some months ago (that was still 1.3b1), I
tried even Luminance-Alpha but I  couldn't figure out where the problem
was. Basically my problem I don't know if I need the BufferedImage
AlphaRaster even for non-RGBA Images or how I can set the alpha without it.

Well I never tried it again since then I simply used RGBA textures (I know
it is lame) but at the same time I also had (and still have) many other
unsolved problems and as soon as they are fixed I will go back to that
issue.

Sorry I think that is definitly not the answer you would like to hear, but
maybe someone from SUN should state on this.

EOF,
 J.D.

--
Explore SRT with the help of Java3D
(http://wwwvis.informatik.uni-stuttgart.de/relativity/minkowski)
(http://www.antiflash.net/java3d/relativity (mirror)

===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST".  For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".

Reply via email to