Hi Justin > I'm trying to develop a texture-based solution for the VRML Text node. > To do this, I'm creating alpha-only textures to act as a "stencil" over > the geometry as the spec requires that the text be both lit with > material colours and textured (including possibly multi-texturing). > While I can get basic RGBA textures working fine, as soon as I swap the > texture to Texture.ALPHA I end up seeing nothing. Here's my rough code: I experienced the same problem some months ago (that was still 1.3b1), I tried even Luminance-Alpha but I couldn't figure out where the problem was. Basically my problem I don't know if I need the BufferedImage AlphaRaster even for non-RGBA Images or how I can set the alpha without it.
Well I never tried it again since then I simply used RGBA textures (I know it is lame) but at the same time I also had (and still have) many other unsolved problems and as soon as they are fixed I will go back to that issue. Sorry I think that is definitly not the answer you would like to hear, but maybe someone from SUN should state on this. EOF, J.D. -- Explore SRT with the help of Java3D (http://wwwvis.informatik.uni-stuttgart.de/relativity/minkowski) (http://www.antiflash.net/java3d/relativity (mirror) =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".