Thanks. I will try, but it will be hard since the code is very large and it's not easy to isolate standalone sample. I will break things in groups and see if I can test rebuilding the scene graph from the start to progressively complex one ...
Zoran ----- Original Message ----- From: "Kelvin Chung" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Wednesday, July 17, 2002 10:32 AM Subject: Re: [JAVA3D] Performance Experience > > > >I am using Java 3d 1.2.1, OpenGL version; all of the quads are used to > >create > >solid 3d shapes, in POLYGON_FILL mode, with CULL_NONE ( I set this > >for the Appearance which is then used for all shapes) - without this the > >look > >is terrible - colors are off and shading is incorrect. > > > >I calculate quad normals myself when the Shape3d is created. Are quads > >supported > >for OpenGL ? Is it card-dependent ?? > > > > Quads is a drawing primitive type support in OpenGL implementation. > > >Is there way to troubleshoot OpenGL - layer to the card - and card > >performance? I searched WEB > >a lot but was not able to find specific about this card that would have more > >about details above. > > The performance problem may cause by others, please send us > a test case to investigate. > > Thanks. > > - Kelvin > ------------- > Java 3D Team > Sun Microsystems Inc. > > =========================================================================== > To unsubscribe, send email to [EMAIL PROTECTED] and include in the body > of the message "signoff JAVA3D-INTEREST". For general help, send email to > [EMAIL PROTECTED] and include in the body of the message "help". > =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".