Thanks. I will try, but it will be hard since the code is very large and
it's not easy to isolate standalone sample.  I will break things in groups
and see if I can test rebuilding the scene graph from the start to
progressively complex one ...

Zoran



----- Original Message -----
From: "Kelvin Chung" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, July 17, 2002 10:32 AM
Subject: Re: [JAVA3D] Performance Experience


> >
> >I am using Java 3d 1.2.1, OpenGL version; all of the quads are used to
> >create
> >solid 3d shapes, in POLYGON_FILL mode, with CULL_NONE ( I set this
> >for the Appearance which is then used for all shapes) - without this the
> >look
> >is terrible - colors are off and shading is incorrect.
> >
> >I calculate quad normals myself when the Shape3d is created.  Are quads
> >supported
> >for OpenGL ? Is it card-dependent ??
> >
>
> Quads is a drawing primitive type support in OpenGL implementation.
>
> >Is there way to troubleshoot OpenGL - layer to the card - and card
> >performance? I searched WEB
> >a lot but was not able to find specific about this card that would have
more
> >about details above.
>
> The performance problem may cause by others, please send us
> a test case to investigate.
>
> Thanks.
>
> - Kelvin
> -------------
> Java 3D Team
> Sun Microsystems Inc.
>
>
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