>
>I am using Java 3d 1.2.1, OpenGL version; all of the quads are used to
>create
>solid 3d shapes, in POLYGON_FILL mode, with CULL_NONE ( I set this
>for the Appearance which is then used for all shapes) - without this the
>look
>is terrible - colors are off and shading is incorrect.
>
>I calculate quad normals myself when the Shape3d is created.  Are quads
>supported
>for OpenGL ? Is it card-dependent ??
>

Quads is a drawing primitive type support in OpenGL implementation.

>Is there way to troubleshoot OpenGL - layer to the card - and card
>performance? I searched WEB
>a lot but was not able to find specific about this card that would have more
>about details above.

The performance problem may cause by others, please send us
a test case to investigate.

Thanks.

- Kelvin
-------------
Java 3D Team
Sun Microsystems Inc.

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