> >I am using Java 3d 1.2.1, OpenGL version; all of the quads are used to >create >solid 3d shapes, in POLYGON_FILL mode, with CULL_NONE ( I set this >for the Appearance which is then used for all shapes) - without this the >look >is terrible - colors are off and shading is incorrect. > >I calculate quad normals myself when the Shape3d is created. Are quads >supported >for OpenGL ? Is it card-dependent ?? >
Quads is a drawing primitive type support in OpenGL implementation. >Is there way to troubleshoot OpenGL - layer to the card - and card >performance? I searched WEB >a lot but was not able to find specific about this card that would have more >about details above. The performance problem may cause by others, please send us a test case to investigate. Thanks. - Kelvin ------------- Java 3D Team Sun Microsystems Inc. =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".