Enrique Dumas wrote:

> So I changed the paint method in ScribbleOverlay to draw some text and
> lines moving each time the mouse was clicked.
>
> It's slow and I'm afraid that I can not use this system in my app
> because there are lots of things

Yes, the scribble demo hasn't been optimised yet. I'd like to have it
drawing the line as you get the mouse event rather than after you
release the button. Also, the clear() stuff is dodgy too. If you want to
see some good performance, have a look at the the various mouse demos
and the ImageButton which does the typically mouseOver image swapping.

--
Justin Couch                         http://www.vlc.com.au/~justin/
Java Architect & Bit Twiddler              http://www.yumetech.com/
Author, Java 3D FAQ Maintainer                  http://www.j3d.org/
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"Humanism is dead. Animals think, feel; so do machines now.
Neither man nor woman is the measure of all things. Every organism
processes data according to its domain, its environment; you, with
all your brains, would be useless in a mouse's universe..."
                                               - Greg Bear, Slant
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