I've had this same problem with some computers here. I've found disabling directdraw for the normal java2d operation - e.g:
-Dsun.java2d.noddraw=true when executing the app resolves the problem with some computers. It should allow you to resize freely within a certain range. The other problem arises when operating on video cards with limited memory - if the canvas is made too large, the application crashes with Direct3d returning out of memory errors. I haven't found a solution to this issue. I haven't had any troubles with the OpenGL support, so I can't suggest anything there. HTH, --russell ----- Original Message ----- From: "K.R.Karthikeyan" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Thursday, July 18, 2002 12:24 AM Subject: Re: [JAVA3D] Resizing problem > Hi , > > Regarding the resizing problem i have done some testing > with various versions and i found the following. <snip> =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".