I've had this same problem with some computers here.   I've found disabling
directdraw for the normal java2d operation - e.g:

-Dsun.java2d.noddraw=true

when executing the app resolves the problem with some computers.  It should
allow you to resize freely within a certain range.

The other problem arises when operating on video cards with limited memory -
if the canvas is made too large, the application crashes with Direct3d
returning out of memory errors.  I haven't found a solution to this issue.

I haven't had any troubles with the OpenGL support, so I can't suggest
anything there.

HTH,

--russell

----- Original Message -----
From: "K.R.Karthikeyan" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, July 18, 2002 12:24 AM
Subject: Re: [JAVA3D] Resizing problem


> Hi ,
>
> Regarding the resizing problem i have done some testing
> with various versions and i found the following.

<snip>

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