Hi Carsten,

   Seems like resources is not free correctly.
Either Java3D bug or in the driver itself. We
have test to constantly add /remove Canvas3D
and didn't see the same problem.

   If all windows containing Canvas3D object is close,
then D3D version will rebuild the driver list and
capabilities next time to determine the best mode to
run.

Have you try v1.3 release version for D3D ?
It it still doesn't work please send us a test
case to investigate.

Thanks.

- Kelvin
-----------------
Java 3D Team
Sun Microsystems Inc.


>Date: Mon, 22 Jul 2002 14:05:07 +1000
>From: Carsten Friedrich <[EMAIL PROTECTED]>
>Subject: [JAVA3D] Out of memory when closing windows
>To: [EMAIL PROTECTED]
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>
>Hi,
>
>I have an application which uses Java3D (1.3 Beta2, D3D) on a windows 2000
>machine
>with an Asus Geforce 3 card and Java 1.4.0.
>
>I experience the following strange effect:
>
>I can open and close windows containing Canvas3D objects without problems.
>However, if I close
>_all_ windows containing canvas3D objects and then open a new one, I always
>get the following message:
>
>Fail to create hardware D3D Device, switch to use reference rasterizer. -
>D3DERR
>_OUTOFVIDEOMEMORY
>
>and things become very slow.
>
>Carsten
>
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