How about this - create a sphere then set the culling so that front facing
triangles are culled, and back facing triangles are drawn. This way you
should see the inside of the sphere.

N



> I think the sphere classes which are present create it using the triangle
> array, so it would not be possible to create a Hemisphere or quarter of a
> sphere from this. What I would suggest is that you create your own sphere
> class and set the normals inwards to give a depth effect.
>
> nitin
>

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