How about this - create a sphere then set the culling so that front facing triangles are culled, and back facing triangles are drawn. This way you should see the inside of the sphere.
N > I think the sphere classes which are present create it using the triangle > array, so it would not be possible to create a Hemisphere or quarter of a > sphere from this. What I would suggest is that you create your own sphere > class and set the normals inwards to give a depth effect. > > nitin > =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
