If I understand you right, you wanted an animated camera move ? Then you should write your own Behaviour, which uses the WakeUpOnElapsedFrames Criterion.
For every Frame you have to calculate the new camera position. The Behaviour should stop running when the new position has been reached. See http://java.sun.com/products/java-media/3D/forDevelopers/J3D_1_3_API/j3d guide/Behaviorsa.html for details. >-----Original Message----- >From: Discussion list for Java 3D API >[mailto:[EMAIL PROTECTED]] On Behalf Of Karl Parry >Sent: Dienstag, 23. Juli 2002 11:14 >To: [EMAIL PROTECTED] >Subject: Re: [JAVA3D] view platform - birds eye view? > > >I'm still having trouble... The code compiles but >nothing has changed, the view is still as before... > >Is it something to do with my program using >keyNavigationBehavior? As this gets the viewPlatform as well... > >Although I'm not to sure... > >Help! > >__________________________________________________ >Do You Yahoo!? >Everything you'll ever need on one web page >from News and Sport to Email and Music Charts http://uk.my.yahoo.com > >=============================================================== >============ >To unsubscribe, send email to [EMAIL PROTECTED] and >include in the body of the message "signoff JAVA3D-INTEREST". >For general help, send email to [EMAIL PROTECTED] and >include in the body of the message "help". > =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
