Can't you just store the two view transforms matrix and switch when the button is clicked ? Maybe you would have to switch behavior too : enable one and disable the other.

I don't know if I have all the information, but if I understood, it should be a good solution.
Matthieu Beghin

  Karl Parry <[EMAIL PROTECTED]> a �crit :

I'd like to do that, but at the moment i'd like to be
abole to click a button, and for the view to change
from in the VR world, to looking down on it and
vice-versa.

At the moment I have both views specified, but how do
I move between them while the program is running?

Once I have the basics up, then I'll move onto
animation!
Cheers
KP
--- Andreas Jerke <[EMAIL PROTECTED]>wrote: >

If I understand you right,
> you wanted an animated camera move ?
>
> Then you should write your own Behaviour,
> which uses the WakeUpOnElapsedFrames Criterion.
>
> For every Frame you have to calculate the new camera
> position.
>
> The Behaviour should stop running when the new
> position has been
> reached.
>
> See
>
http://java.sun.com/products/java-media/3D/forDevelopers/J3D_1_3_API/j3d
> guide/Behaviorsa.html
>
> for details.
>
>
> >-----Original Message-----
> >From: Discussion list for Java 3D API
> >[mailto:[EMAIL PROTECTED]] On Behalf Of
> Karl Parry
> >Sent: Dienstag, 23. Juli 2002 11:14
> >To: [EMAIL PROTECTED]
> >Subject: Re: [JAVA3D] view platform - birds eye
> view?
> >
> >
> >I'm still having trouble... The code compiles but
> >nothing has changed, the view is still as before...
> >
> >Is it something to do with my program using
> >keyNavigationBehavior? As this gets the
> viewPlatform as well...
> >
> >Although I'm not to sure...
> >
> >Help!
> >
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