Sorry if you get this again, I seem to have intermitant problems posting to this list.
I'm feeling with drawl symptoms from j3d.org already. :)
Can someone confirm for me how you go about 'reusing geometry' in order to reduce
memory usage.
What I've tried is;
newNode = node.cloneTree();
newNode.setAppearance(app);
addchild(newNode);
I had 4 basic source nodes with 3 different appearances for each to build 300 objects
in my scene.
When I tried the above instead of "newNode = new Sphere(...);" I didn't see any
difference in the run time memory usage.
Is it because I'm using the basic Sun Sphere() ?
I couldn't find *any* examples in my collection that used "cloneTree" but that's the
only function I've found that might help.
Cheers,
Jason.
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