The latest generation of hardware from ATI and the upcoming one from nVidia have a number of features that will make for much more real images. Of particular interest are programmable shaders for both vertices and pixels, and floating point color.
The color thing should not be hard since J3D already uses that representation. I hope that for 1.4 we can at least attach vertex and pixel shaders to objects/materials. The API folks are taking this approach by encouraging development of the shaders in their RenderMonkey IDE and then using those from the application. The nVidia folks are encouraging use of a custom language, which seems a harder sell to me. If this has already been discussed, my apologies. I have been off the list for quite a while. Michael Latta =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
