The latest generation of hardware from ATI and the upcoming one from nVidia
have a number of features that will make for much more real images.  Of
particular interest are programmable shaders for both vertices and pixels,
and floating point color.

The color thing should not be hard since J3D already uses that
representation.

I hope that for 1.4 we can at least attach vertex and pixel shaders to
objects/materials.  The API folks are taking this approach by encouraging
development of the shaders in their RenderMonkey IDE and then using those
from the application.  The nVidia folks are encouraging use of a custom
language, which seems a harder sell to me.

If this has already been discussed, my apologies.  I have been off the list
for quite a while.

Michael Latta

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