Due to popular demand, the ViewFrustum class has been moved out of the
org.j3d.terrain package and into its own standalone package -
org.j3d.util.frustum. In addition, I added a new method that allows one
to manually offset the frustum. This is so that we don't have to deal
with the current issue of Java3D being one frame behind where the user
view is. The idea is to update from the view projection matrix of the
canvas(es) and then perform a manual offset for where the user input
will shift the camera to in this frame. This should provide much more
accurate culling based on what the user actually sees, not what they saw
last frame.

--
Justin Couch                         http://www.vlc.com.au/~justin/
Java Architect & Bit Twiddler              http://www.yumetech.com/
Author, Java 3D FAQ Maintainer                  http://www.j3d.org/
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"Humanism is dead. Animals think, feel; so do machines now.
Neither man nor woman is the measure of all things. Every organism
processes data according to its domain, its environment; you, with
all your brains, would be useless in a mouse's universe..."
                                               - Greg Bear, Slant
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