Due to popular demand, the ViewFrustum class has been moved out of the org.j3d.terrain package and into its own standalone package - org.j3d.util.frustum. In addition, I added a new method that allows one to manually offset the frustum. This is so that we don't have to deal with the current issue of Java3D being one frame behind where the user view is. The idea is to update from the view projection matrix of the canvas(es) and then perform a manual offset for where the user input will shift the camera to in this frame. This should provide much more accurate culling based on what the user actually sees, not what they saw last frame.
-- Justin Couch http://www.vlc.com.au/~justin/ Java Architect & Bit Twiddler http://www.yumetech.com/ Author, Java 3D FAQ Maintainer http://www.j3d.org/ ------------------------------------------------------------------- "Humanism is dead. Animals think, feel; so do machines now. Neither man nor woman is the measure of all things. Every organism processes data according to its domain, its environment; you, with all your brains, would be useless in a mouse's universe..." - Greg Bear, Slant ------------------------------------------------------------------- =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
