Thank you very much.  I am now trying to manuipulate the Virtual Universe so
I can control the view to go around within the boundingsphere like those
views in Counter-Strike(PC game).

Andy

----- Original Message -----
From: "Joerg 'Herkules' Plewe" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Saturday, August 10, 2002 11:28 AM
Subject: Re: [JAVA3D] Virtual Universe vs Simple Universe


> > I would like to create a virtual universe instead of simple universe,
but
> I
> > don't find this in tutorial on java.sun.com.
>
> http://developer.java.sun.com/developer/onlineTraining/java3d/
> http://java.sun.com/products/java-media/3D/collateral/
>
> But the sourcecode of SimpleUniverse might be the best tutorial....
>
> > I would like to know that is
> > it possible for me to move the view object around in simple universe?
If
> > yes, then I don't have to create virtual universe.
>
> Well, the View does not have a position, but the ViewPlatform may have
one.
> I have a bunch of code setting up the universe a little bit different from
> the Sun utilities. If you like....
>
> The following snippet ends up with a TransformGroup that allows you to
move
> the camera around:
>
>   // Use Sun's utility to create the environment.
>   mUniverse = new SimpleUniverse( mCanvas );
>
>   // add mouse behaviors to the ViewingPlatform
>   ViewingPlatform viewingPlatform = mUniverse.getViewingPlatform();
>
> //  PlatformGeometry pg = new PlatformGeometry();
> //  viewingPlatform.setPlatformGeometry( pg );
>
>   // This will move the ViewPlatform back a bit so the
>   // objects in the scene can be viewed.
>   viewingPlatform.setNominalViewingTransform();
>
>   /** Retrieve the ViewPlatform object for camera manipulation. */
>   mViewPlatformTransform = viewingPlatform.getViewPlatformTransform();
>
>
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