check out the code I wrote from the j3d.org site well hidden in the
org.j3d.device.input.spaceball pakage. It contains classes to use the
mouse via the InputDevice interface as well as code for doing orbits
around a fixed point, normal 6D navigation, includes addtional keyboard
support (buttons) and takes a given local coordinates system into
account (e.g. the ViewPlatform local coordiante system).

regards
Paul

Paul Gordon wrote:

> I concur, Configured Universe definiely makes life a lot easier for us VR
> users.  Now if we can only get people to write their applications using
> InputDevice instead of mice explicitly... :-)
>
> ----------------------------------------------------
> Purgamentum init, exit purgamentum
>
> Paul Gordon
> Research Associate
> University of Calgary
>
> On Tue, 13 Aug 2002, Richard Smith - Systems Engineer - Melbourne wrote:
>
>
>>Although heading off on a slight tangent, ConfiguredUniverse could also be
>>looked at for a source of ideas, rather than SimpleUniverse.  [Just thinking
>>forward to deploying in mulithead environments...]
>>
>>============================================================================
>>   ,-_|\   Richard Smith - SE Melbourne
>>  /     \  Sun Microsystems Australia         Phone : +61 3 9869 6200
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