Hi,

check out the setEuler method of the Transform3D object, perhaps it is
possible to first use the method to set the three rotations to a matrix and
then to retrieve the result? Never tested that, but I think it should work.

HTH

Wolfgang Kienreich

=====================================================
Wolfgang Kienreich
Knowledge Retrieval / Knowledge Visualisation
Know-Center www.know-center.at
Inffeldgasse 16c, 8010 Graz, Austria
Email : [EMAIL PROTECTED]
Tel   : +43 316 820918 647     Fax: +43 316 873 5688
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-----Urspr�ngliche Nachricht-----
Von: Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED]]Im Auftrag von Peter Woodward
Gesendet: Dienstag, 13. August 2002 15:10
An: [EMAIL PROTECTED]
Betreff: [JAVA3D] Computation of eigen axis


Hello,

I have a set of three rotations around the standar xyz axes. I wish to
concatonate them into a single rotation - I understood this to be called
Eigen axis- I guess there must be an algorithm, I believe the
aeronautical/space community need to do this. I've had a look at Matrix
and various other FAQ's to no avail.

Does anybody out there have an algorithm or c/c++/java/j3d method ?

Thanks in advance.

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