Dear Andy,

> public JEngine(String vu){ ........

you gave part of your code, but _still_ you ain't very specific:
what do you mean by: "doesn't work"???

- do you see nothing at all in your canvas?

- you see something, but typing some keys does not move your view?

- your app crashes?

- something else?


As you didn't tell, I attempted to combine your splitted source
fragments into one program to see it live and then better guess what's
going wrong: this initially gave 46 compiler errors, hey Andy, what do
you expect us to do, typing in what's your job? Sorry, I will not do
that. As Mark suggested already: give us an attached source, ready to
compile, and one or the other will (or might) try it out and eventually
fix it.


As I was in the mood, I actually tried to fix some of the 46 errors top
down, it turned out, that I could reduce to 23 errors by just adding
missing 'import' statements (which took a considerable and really
unneccessary amount of my lifetime) until I stumbled over:

    JEngine.java:40: cannot resolve symbol
    symbol  : class ActionEvents
    location: class JEngine
            button.addActionListener(new ActionEvents());

Did _YOU_ invent some class of this name (ActionEvent's')? I'm sure you
didn't! What, you have

- a compiler error

and didn't tell us about? If so, simply go nuts! Hey, you HAVEN'T typed
that error in only into your mail, you MUST have used COPY/PASTE, thus
the error is in your source.

bye Andy

Georg
 ___   ___
| + | |__    Georg Rehfeld      Woltmanstr. 12     20097 Hamburg
|_|_\ |___   [EMAIL PROTECTED]           +49 (40) 23 53 27 10

PS:

Dear Java3D team,

I'm really VERY appreciated, that you are so polite to accept, and able
to understand even really crude bug reports. Please insist further on a
compiling sample showing the error. J3D IS a good way to go (and I
follow it, for sure), 'thanks for the fish'.

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