IT WORKS NOW!!!!  GREAT!!!  Thanks!!!  But another problem....I have to use
my mouse to rotate it first, then I can use cursor to move it...is it
because of the wake thing in Behavior class?  Do I have to use start()
method in Behavior class?

Andy

----- Original Message -----
From: "Andy" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, August 14, 2002 10:48 PM
Subject: Re: [JAVA3D] Camera


> o..it works for you?  o my god...what's my problem?  when I pressed the
> up/down cursor, nothing happened, I tried to hold and pressed
continuously,
> it still didn't work....
>
> Anyway, you should not say sorry to your attitude, it was my fault to make
> you that way.  Thank you very much for testing it out...I will transfer it
> to another system and try, thank you again.
>
> Andy
>
> ----- Original Message -----
> From: "Georg Rehfeld" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Wednesday, August 14, 2002 6:55 PM
> Subject: Re: [JAVA3D] Camera
>
>
> > Dear Andy,
> >
> > I wrote:
> >
> > > > Did _YOU_ invent some class of this name (ActionEvent's')? I'm sure
> you
> > > > didn't!
> >
> > So, sorry, now I can see, that you really invented it ... but you might
> > imagine, that, without your code, one _can't_ know how it is
implemented.
> > My apologizes for my rude attitude.
> >
> > > I am too shame of my code, so I didn't send all out.
> >
> > Nobody here will request code to lough at the author, really, remember,
> > we all once started, and in my case, I'm making errors all day and
> > understand not the half of what I would like to understand.
> >
> > > ... I don't understand why you need the other methods like the
> > > constructor..but anyway may be that just matters.
> >
> > The matter simply is: make our life easier, just compile, look at the
> > result/error, then at the code really running and try to find the
> > problem. Else I've better things to do. And I'm _not_ interested in
> > other code, just the essential lines to reproduce the problem (and this
> > is the same the Java3D team wants to have in bug reports: a minimal
> > sample showing the error). So you could have taken all things out, that
> > have nothing to do with your problem: no lights, no textures, just a
> > simple cube to see something. Besides, often, in the process of breaking
> > out unneccessary code, you might find the problem yourself.
> >
> > > ... But the KeyNavigatorBehavior in createView() method is
> > > not working.
> >
> > Hmm, it WORKS for me, just fine. The only things I had to do was:
> >
> > - supply 2 textures
> > - remove the comments around the KeyNavigatorBehaviour lines:
> >
> >
> >         /**
> >          * BranchGraph for View BranchGroup
> >          */
> >         private BranchGroup createView(Canvas3D c){
> >                 ...
> >                 bg.addChild(tg);
> >                 tg.addChild(vp);
> >
> >                 KeyNavigatorBehavior key = new KeyNavigatorBehavior(tg);
> >                 key.setSchedulingBounds(new BoundingSphere());
> >                 bg.addChild(key);
> >
> >                 return bg;
> >         }
> >
> > The view moves forward/backward with cursor up/down, turns with
> > cursor left/right etc., just as expected.
> >
> > So, what actually is your problem??? What exactly is 'not working'?
> > Is it, that you press cursor up/down and the view doesn't move
> > forward/backward?
> >
> > If so, do you develop/test under Linux? I remember to have seen
> > some note about this problem:
> >
> > - Java on Linux deliveres a KEY_RELEASED KeyEvent for every
> >   KEY_PRESSED event, even when the key is pressed continuously,
> >   whereas Java on Windows deliveres a sequence of KEY_PRESSED
> >   events, as long as the key remains pressed, then just one
> >   KEY_RELEASED event, when the key is released.
> >
> > As of the current implementation of KeyNavigator this might lead
> > to jaggie movement, but it should move a little, I believe
> > (can't test under Linux currently).
> >
> > You can try the IntersectTest from directory
> > <YOUR_JDK>/demo/java3d/PickTest, it uses KeyNavigatorBehavior and
> > works on my system; how does it behave on yours, same problem as
> > with your app?
> >
> > regards
> >
> > Georg
> >  ___   ___
> > | + | |__    Georg Rehfeld      Woltmanstr. 12     20097 Hamburg
> > |_|_\ |___   [EMAIL PROTECTED]           +49 (40) 23 53 27 10
> >
> > PS: my System:
> >     W2K, Servicepack 2
> >     Riva TNT graphics card, driver version 6.13.10.2311
> >     JDK 1.4
> >     J3D 1.3beta2
> >
> >
>
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to
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>
>
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