Hi David > 3. Multi-pass with multi-texturing. I don't know if this would work, but my > understanding is that if you use more texture units than supported on the > card then Java3d will fall back to multi-pass. if this is true I think you > could set up 4 texture units: base texture, detail noise, high density path, > alpha mask and it would merge all 4 when it rendered.
Well there is only one simple flaw in your thinking. This multipass option is only true for not COMBINED_MODES EOF, J.D. -- Explore SRT with the help of Java3D (http://wwwvis.informatik.uni-stuttgart.de/relativity/minkowski) (http://www.antiflash.net/java3d/relativity (mirror) =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
