Hi David

> 3. Multi-pass with multi-texturing.  I don't know if this would work, but my
> understanding is that if you use more texture units than supported on the
> card then Java3d will fall back to multi-pass.  if this is true I think you
> could set up 4 texture units: base texture, detail noise, high density path,
> alpha mask and it would merge all 4 when it rendered.

Well there is only one simple flaw in your thinking. This multipass option
is only true for not COMBINED_MODES

EOF,
 J.D.

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