That is if one triangle strip can "describe" the triangles of the model. It might take more than one strip?
Sean > -----Original Message----- > From: White Morph [mailto:[EMAIL PROTECTED]] > Sent: Wednesday, August 21, 2002 12:03 PM > To: [EMAIL PROTECTED] > Subject: Re: [JAVA3D] triangle number > > > On Wed, 21 Aug 2002 11:32:35 +0200, David Bourgais > <[EMAIL PROTECTED]> wrote: > > David, > > One thought: > > Have "STRIPIFY" flag set when you construct Objectfile, so > you have stripified triangles. Use the > getStripVertexCounts(int[] stripVertexCounts) function to get > the number of vertex counts for each strip. > > If you have the number of vertex for the strip, then you know > the number of triangles, the relationship is like this: > noTriangles = (noVertices - 3) + 1, because you have 3 first > vertices compose a triangle and then for each each triangle > you need just one new vertex. > > Add all noTriangles for all strips, then you can get the > total number of triangles. > > I didn't try this, but I believe it should work. > > white > > >Hi > > > >This is a very short question. > >By loading an obj file, how do you determine the number of > triangles of > >the object ? > > > >Thanks for the answer. > > > >David Bourgais > > > > > ============================================================== > ============ > >To unsubscribe, send email to [EMAIL PROTECTED] and > include in the body > >of the message "signoff JAVA3D-INTEREST". For general help, > send email to > >[EMAIL PROTECTED] and include in the body of the message "help". > > ============================================================== > ============= > To unsubscribe, send email to [EMAIL PROTECTED] and > include in the body > of the message "signoff JAVA3D-INTEREST". For general help, > send email to > [EMAIL PROTECTED] and include in the body of the message "help". > ==========================================================================To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
