It applies to mutiple strips.

Actually, I found a simple way: there is a StripifierStats class, it has method to get 
the number of triangles. You may compare it with my way.

White

>That is if one triangle strip can "describe" the triangles of the model. It might 
>take more than one strip?
>
>Sean
>
>
>> -----Original Message-----
>> From: White Morph [mailto:[EMAIL PROTECTED]]
>> Sent: Wednesday, August 21, 2002 12:03 PM
>> To: [EMAIL PROTECTED]
>> Subject: Re: [JAVA3D] triangle number
>>
>>
>> On Wed, 21 Aug 2002 11:32:35 +0200, David Bourgais
>> <[EMAIL PROTECTED]> wrote:
>>
>> David,
>>
>> One thought:
>>
>> Have "STRIPIFY" flag set when you construct Objectfile, so
>> you have stripified triangles. Use the
>> getStripVertexCounts(int[] stripVertexCounts) function to get
>> the number of vertex counts for each strip.
>>
>> If you have the number of vertex for the strip, then you know
>> the number of triangles, the relationship is like this:
>> noTriangles = (noVertices - 3) + 1,  because you have 3 first
>> vertices compose a triangle and then for each each triangle
>> you need just one new vertex.
>>
>> Add all noTriangles for all strips, then you can get the
>> total number of triangles.
>>
>> I didn't try this, but I believe it should work.
>>
>> white
>>
>> >Hi
>> >
>> >This is a very short question.
>> >By loading an obj file, how do you determine the number of
>> triangles of
>> >the object ?
>> >
>> >Thanks for the answer.
>> >
>> >David Bourgais
>> >
>> >
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