It applies to mutiple strips. Actually, I found a simple way: there is a StripifierStats class, it has method to get the number of triangles. You may compare it with my way.
White >That is if one triangle strip can "describe" the triangles of the model. It might >take more than one strip? > >Sean > > >> -----Original Message----- >> From: White Morph [mailto:[EMAIL PROTECTED]] >> Sent: Wednesday, August 21, 2002 12:03 PM >> To: [EMAIL PROTECTED] >> Subject: Re: [JAVA3D] triangle number >> >> >> On Wed, 21 Aug 2002 11:32:35 +0200, David Bourgais >> <[EMAIL PROTECTED]> wrote: >> >> David, >> >> One thought: >> >> Have "STRIPIFY" flag set when you construct Objectfile, so >> you have stripified triangles. Use the >> getStripVertexCounts(int[] stripVertexCounts) function to get >> the number of vertex counts for each strip. >> >> If you have the number of vertex for the strip, then you know >> the number of triangles, the relationship is like this: >> noTriangles = (noVertices - 3) + 1, because you have 3 first >> vertices compose a triangle and then for each each triangle >> you need just one new vertex. >> >> Add all noTriangles for all strips, then you can get the >> total number of triangles. >> >> I didn't try this, but I believe it should work. >> >> white >> >> >Hi >> > >> >This is a very short question. >> >By loading an obj file, how do you determine the number of >> triangles of >> >the object ? >> > >> >Thanks for the answer. >> > >> >David Bourgais >> > >> > >> ============================================================== >> ============ >> >To unsubscribe, send email to [EMAIL PROTECTED] and >> include in the body >> >of the message "signoff JAVA3D-INTEREST". For general help, >> send email to >> >[EMAIL PROTECTED] and include in the body of the message "help". >> >> ============================================================== >> ============= >> To unsubscribe, send email to [EMAIL PROTECTED] and >> include in the body >> of the message "signoff JAVA3D-INTEREST". For general help, >> send email to >> [EMAIL PROTECTED] and include in the body of the message "help". >> > > =========================================================================To >unsubscribe, send email to [EMAIL PROTECTED] and include in the body >of the message "signoff JAVA3D-INTEREST". For general help, send email to >[EMAIL PROTECTED] and include in the body of the message "help". =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
