I'm trying to place the view platform so that my whole
scene is visible when the program starts like so
ViewingPlatform viewingPlatform =
universe.getViewingPlatform();
TransformGroup viewingGroup =
viewingPlatform.getViewPlatformTransform();
Transform3D transform = new Transform3D();
transform.setIdentity();
transform.setTranslation(new Vector3f(0f,
2f,10f));
But this does not put the platform where I'd expect
it. Playing around with the numbers it seems the axis
are all mixed up and I can't move the view far enough
to the right. Any ideas? Thanks.
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