I've seen some posts to the list before about how you can dynamically add BranchGroups 
to the scene but not TransformGroups.  So, if you wanted to allow the user to add 
spheres to the scene in different locations, then what is the best way to handle this? 
 Should you add say 100 TransformGroups to the scene and then each time a sphere is 
added use the next available TransformGroup to add a child BranchGroup?  Please let me 
know if there is a better solution to this, thanks.


Jason Cheatham

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