You can always add a TG to a new BG before you add the BG to the scene. Jason.
>>> [EMAIL PROTECTED] 11/09/2002 15:32:19 >>> I've seen some posts to the list before about how you can dynamically add BranchGroups to the scene but not TransformGroups. So, if you wanted to allow the user to add spheres to the scene in different locations, then what is the best way to handle this? Should you add say 100 TransformGroups to the scene and then each time a sphere is added use the next available TransformGroup to add a child BranchGroup? Please let me know if there is a better solution to this, thanks. Jason Cheatham =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help". =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".