Hi, everyone:

I have not seen any response to this note yet. I figured that I may have
not stated the question clearly. I used the ViewFrustum class from j3d.org
to calculate the view frustum for each frame. The depth of the view frustum
I got does not match the distance between the front and back clip distance.
I was wondering if I have mis-understood something. I would like to confirm
my thought because I increase the back clip distance as viewer moves higher.
The following is what I think where the view Frustum computed through
ViewFrustum class should be
The front face of the viewFrustum (the volume enclosed by 8 frustumPoints)
is at the where the viewer is in terms of the x,y coordinates and the z
coordinate is where my front clip distance is.
The depth of the viewFrustum is the distance between my front clip distance
and back clip distance.
Any comment is welcome. Thanks in advance for your help!



Lan Wu-Cavener
Dept. of Landscape Architecture

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