Lan Wu-Cavener wrote:
> Hi, everyone:
>
> I have not seen any response to this note yet. I figured that I may have
> not stated the question clearly. I used the ViewFrustum class from j3d.org
> to calculate the view frustum for each frame. The depth of the view frustum
> I got does not match the distance between the front and back clip distance.
> I was wondering if I have mis-understood something. I would like to confirm
> my thought because I increase the back clip distance as viewer moves
> higher.
> The following is what I think where the view Frustum computed through
> ViewFrustum class should be
> The front face of the viewFrustum (the volume enclosed by 8 frustumPoints)
> is at the where the viewer is in terms of the x,y coordinates and the z
> coordinate is where my front clip distance is.
> The depth of the viewFrustum is the distance between my front clip distance
> and back clip distance.
> Any comment is welcome. Thanks in advance for your help!
>
>
I have stopped using the ViewFrustum classes in my code
recently(unrelated).  But I seem to remember that Java3D's view frustum
is very large, something like 10000 units.  I'm not sure if that was due
to a difference in VRML units verses Java3D or what...  but I do
remember some strangeness there.  The code is there to persuse and its
fairly easy math so you might take a look at that to understand it better.


--
Alan Hudson
President: Yumetech, Inc.                      http://www.yumetech.com/
Web3D Open Source Chair        http://www.web3d.org/TaskGroups/source/

===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST".  For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".

Reply via email to