Hi John,
Thanks for the quick reply. I did as you mention, the fps only increased by
1 - 2 frames. Any other suggestion?
- Alex -
----- Original Message -----
From: "John Wright" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, September 25, 2002 7:47 PM
Subject: Re: [JAVA3D] Texture Loading/Choppy Frame Rates
> Alex,
>
> The general recommendation would be to buy a reasonably modern video
> card. Another trick you might do is make the texture a bit less
> demanding. Convert the jpg to a GIF (so you are only using one byte per
> pixel rather than 4 bytes per pixel), also you might consider reducing
> the size of the texture (if it's 256x256 try it at 128x128).
>
> - John Wright
> Starfire Research
>
> > Alex Hew wrote:
> >
> > Hi all,
> >
> > I have a terrain generated using the TriangleStripArray, and a model
> > running on the terrain. The fps is around 52.
> >
> > When I set a texture to it using the code stated below,
> >
> > TextureLoader load = new TextureLoader("grass.jpg", null);
> > Texture texture = load.getTexture();
> > appearance.setTexture(text);
> >
> > my frame rate drops to an all time low of 10fps.
> >
> > Any suggestion?
> >
> > Thanks in advance.
> >
> > - Alex -
> >
> >
>
>
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