Hi,
I'm looking for some suggestions/links/examples/anything regarding
Terrains.
I want to make a simulator program which imports 3D models of vehicles
into
a 3D terrain and the user can control the vehicle over the terrain. Sort of
like
using the Sojourner (Mars vehicle) on a 3D Martian terrain...have the
vehicle climb
hills, be stopped by rocks.
Well, I figured I'd make some 3D terrain using meshes/triangles so that I
know the
node heights for use in the terrain following...but meshes tend to be quite
jagged
unless you reduce the mesh size significantly and somehow get the heights
correct.
I then though about maybe making the terrain out of VRML as well...but I'm
not
sure if node heights is something I could get from the VRML file through
Java3D.
ANy thoughts on what is the best way to tackles this?....and I'm not looking
for
any infinite terrains.
Mario
Mariusz Zaczek
NASA - Johnson Space Center
Automated Vehicles and Orbit Analysis / DM35
Flight Design and Dynamics Division
Mission Operations Directorate
Bldg: 30A Room: 3048B
Disclaimer: "The opinions, observations and comments expressed in my email
are strictly my own and do not necessarily reflect those
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