Hi Mario,

Check out the Terrain package hosted on www.j3d.org. This contains the
skeleton of a terrain system I wrote a while ago based on the ROAM
algorithm. Since the code was submitted to j3d.org Justin has been
updating it. The package includes a loader for the terrain formats used
by the 'Virtual Terrain Project'. I'd suggest you join the vtp community
as it's a great source of information, www.vterrain.org.

Rgds

Paul

On Wed, 2002-09-25 at 13:44, ZACZEK, MARIUSZ P. (JSC-DM) (NASA) wrote:
> Hi,
>   I'm looking for some suggestions/links/examples/anything regarding
> Terrains.
>
>   I want to make a simulator program which imports 3D models of vehicles
> into
> a 3D terrain and the user can control the vehicle over the terrain. Sort of
> like
> using the Sojourner (Mars vehicle) on a 3D Martian terrain...have the
> vehicle climb
> hills, be stopped by rocks.
>
> Well, I figured I'd make some 3D terrain using meshes/triangles so that I
> know the
> node heights for use in the terrain following...but meshes tend to be quite
> jagged
> unless you reduce the mesh size significantly and somehow get the heights
> correct.
> I then though about maybe making the terrain out of VRML as well...but I'm
> not
> sure if node heights is something I could get from the VRML file through
> Java3D.
>
> ANy thoughts on what is the best way to tackles this?....and I'm not looking
> for
> any infinite terrains.
>
>    Mario
>
> Mariusz Zaczek
> NASA - Johnson Space Center
> Automated Vehicles and Orbit Analysis / DM35
> Flight Design and Dynamics Division
> Mission Operations Directorate
> Bldg: 30A     Room: 3048B
>
> Disclaimer: "The opinions, observations and comments expressed in my email
>                    are strictly my own and do not necessarily reflect those
> of NASA."
>
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