This is correct.  Without RenderedVolumeImage, you need to process
the 3D image data as a set of 2D image planes.  I don't know of any
other way at this time.

Doug.

>Subject: Re:      Re: [JAVA3D] RenderedVolumeImage
>To: Doug Twilleager <[EMAIL PROTECTED]>, [EMAIL PROTECTED]
>MIME-version: 1.0
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>thanks Doug
>Do you then know similary stuff to handle 3D image
>I d'like to do something like :
>
>BufferedImage[] -> 3DImage -> computations on 3D Buffer -> rendering 3D
>image
>
>because working with a stack of PlanarImage (JAI) for example may be very
>unefficient on Z datas
>
>thanks
>
>Auguste
>
>
>
>
>----- Original Message -----
>From: "Doug Twilleager" <[EMAIL PROTECTED]>
>To: <[EMAIL PROTECTED]>
>Sent: Friday, September 27, 2002 7:50 PM
>Subject: Re: [JAVA3D] RenderedVolumeImage
>
>
>> Hi Auguste,
>>
>> This was to be a part the 3D media utilities - JSR 148.  Unfortunately,
>the
>> work on this has been put on hold.
>>
>> Doug Twilleager
>> Java 3D Team
>> Sun Microsystems
>>
>>
>> >Subject: [JAVA3D] RenderedVolumeImage
>> >To: [EMAIL PROTECTED]
>> >MIME-version: 1.0
>> >X-Accept-Language: en
>> >Delivered-to: [EMAIL PROTECTED]
>> >
>> >I heared about a class called RenderedVolumeImage
>> >in a package like javax.media.volumeimage something.
>> >
>> >Did someone heard anything about it and if this library
>> >is available how may i get it ?
>> >
>> >I think it's a way to render Volume Image (sic) and
>> >to built a king of link between JAVA3D and JAI
>> >
>> >any information would be welcome
>> >
>> >thanks
>> >
>> >
>>
>>
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