Is there a direct equivalent of GL_LINE_LOOP option in Java 3D ?
What does Java 3D do anyways when one sets the POLYGON_LINE mode
on the Appearance of a Triangle/Quad Array ? Is the approach
different between OGL and DirectX ?

The issue primarily is: How to render a wireframe using POLYGON_LINE mode
and still have the geometry to be pickable by clicking only on the edges ?
Is this possible with Java 3D currently ?

Looks like GL_LINE_LOOP access will come in handy when one wants
a wireframe rep., would NOT like the interior of the poly to
be pickable, and would like to share data between poly and line
arrays. Of course, there is a memory savings advantage too.
However, each edge would get drawn twice and in that respect
would not be as efficient as plotting the unique set of edges
of the wireframe. In that context, which would be faster
rendering-speed-wise ? - using a LineArray or a LineStripArray ?

TIA and Regards

Vaidya

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