Is there a direct equivalent of GL_LINE_LOOP option in Java 3D ? What does Java 3D do anyways when one sets the POLYGON_LINE mode on the Appearance of a Triangle/Quad Array ? Is the approach different between OGL and DirectX ?
The issue primarily is: How to render a wireframe using POLYGON_LINE mode and still have the geometry to be pickable by clicking only on the edges ? Is this possible with Java 3D currently ? Looks like GL_LINE_LOOP access will come in handy when one wants a wireframe rep., would NOT like the interior of the poly to be pickable, and would like to share data between poly and line arrays. Of course, there is a memory savings advantage too. However, each edge would get drawn twice and in that respect would not be as efficient as plotting the unique set of edges of the wireframe. In that context, which would be faster rendering-speed-wise ? - using a LineArray or a LineStripArray ? TIA and Regards Vaidya =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".