How would I go about mixing several textures so that each one fills a colour channel and the alpha channel?
I have created an array of TextureUnitStates, one for each texture, and they are all drawing correctly but each texture is in a grey_scale/alpha format and what I want is for texture1 to be red_channel/alpha, texture2 to be green_channel_alpha and so on, blending them all so I get a white centre and a mix of other colours around the edges where they merge. Many thanks for your time, -ben ==========================================================================To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".