How would I go about mixing several textures so that each one fills a colour channel 
and the alpha channel? 

I have created an array of TextureUnitStates, one for each texture, and they are all 
drawing correctly but each texture is in a grey_scale/alpha format and what I want is 
for texture1 to be red_channel/alpha,  texture2 to be green_channel_alpha and so on, 
blending them all so I get a white centre and a mix of other colours around the edges 
where they merge. 

Many thanks for your time,

-ben

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